What is Design pattern?

By | June 18, 2025

A Design pattern is a generic and reusable solution to a common software design problem. In other words, it is a template that provides a proven way to solve a particular type of problem in software design and its development. Design patterns help us create more flexible, maintainable, and efficient code for software development.

Types of Design pattern

The design patterns are divided into 3 major categories:

  • Creational Design Patterns
  • Structural Design Patterns
  • Behavioral Design Patterns

Creational Design Patterns

Creational design patterns are those types of designs that are used to create objects according to the requirements in the best possible ways. Following are the examples of Creational design patterns:

Structural Design Patterns

Structural design patterns concern the composition of classes and objects to form a larger structure while keeping these larger structures flexible and efficient. Following are the examples of Structural design patterns:

  • Adapter Design Pattern
  • Proxy Design Pattern
  • Decorator Design Pattern
  • Facade Design Pattern
  • Bridge Design Pattern
  • Flyweight Design Pattern
  • Composite Design Pattern

Behavioral Design Patterns

Behavioral design patterns focus on how different objects communicate with each other while achieving loose coupling and flexibility in application development.

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2 thoughts on “What is Design pattern?”

  1. Michelle Allen

    Hey there! Thanks for breaking down design patterns so clearly. I always find it fascinating how they can simplify complex problems. But I can’t help but wonder, are there situations where using these patterns feels like overkill? Like, when would it be better to stick with a simpler solution? Would love to hear your thoughts! 😊

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    1. paulsofts Post author

      I agree! I think design patterns can sometimes be overused.

      Just because a pattern exists doesn’t mean we need to use it everywhere. If a simple solution is easy to understand and does the job, I’d rather keep it simple. I usually see patterns becoming useful when the code starts getting more complex or when we know the same kind of problem is going to come up again.

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